I’ll be posting some BLD/cubing/whatever information here on this blog.
to-do:
- Re-write my list of letter pairs for edges and corners, which will be in separate documents.
- Update the collection of algorithms I have for 3-cycles (and learn some better algs I have written down)
- Write algorithms for other buffers (eg UF, UB, ULB, URF)
- Finish generating 3style algs for x-centres, using an Ulb buffer.
- Finish generating all “22LL” cases (last layer cases consisting of only a 2-cycle of edges and a 2-cycle of corners. There are 60 cases, afaik)
- Write out proper explanations of my memory and execution methods. They’re FAQs.
And I have to find the time to do all of this between Skyrim, Fallout 3, Minecraft, and cubing (and eventually university).